Link to all media files for press/streamers:
https://drive.google.com/drive/folders/1xbUfdy0nf1vefmWjrtQ8wIxqS2h4FJM3?usp=sharing
Pullquotes
“Fight Giant Mecha in Elevator...” — , 80 Level
https://www.reddit.com/r/IndieDev/comments/1o32t1p/comment/o6yexyt/
“Operations Revolve feels like it knows exactly how to tickle the deck builder’s fancy.” — , nmiagaming
Youtuber's Gameplay
https://youtu.be/a0hBTreFeio
Imagine a deckbuilder where every card feels like a physical object in first-person view. You drag and arrange cards directly in front of you, placing them between yourself and your enemies.
The game uses diegetic UI/UX and layered mechanics to make cards feel tangible within the world. Cards are destructible, and cards you play are discarded from your hand, leaving one less card to defend against enemy blades, bullets, and bombs.
Combats are double-sided, and card placement matters. Every turn asks you to balance offense, defense, positioning, and survival, creating a deckbuilder with a strong identity and deep tactical decision making.
A distinct art style, immersive combat mechanics, and diegetic UI/UX combine to create a cohesive, unique first-person deckbuilder experience.
Featuring variety of high fidelity combat that can reshape how each fight plays out.
Cards are designed not only as mechanics, but as physical objects within the game world. They should feel tangible, transformable, and destructible.
Each card can be upgraded by installing unique Chassis and Wheel components. Each component boasts its own distinct design and effects. Utilize them to optimize your cards and experiment with different gameplay strategies.
Cards have a unique health system, shown by their Wheel, and can be destroyed in combat.
When you use a card, it is discarded from your hand, leaving you vulnerable. Alternatively, you can leave cards in your hand as defense.
This creates a unique tension between offense and defense in the deckbuilder genre.
Complex, multi-synergy ways to chain your strategies into powerful combos with intense visual feedback. With experiences, player could abuse this to create mind blowing chain effects.
Each run of OPERATIVES: Revolve starts by selecting 2 operatives, it allows a big potential of deck combination and combos.
Also, combat in this game are 2 sided (Left and Right side, as seen in screenshots), with each operative guarding one side.
Player are given the choice to manage cards between 2 sides and explore this unique layer of strategy.
Difficulty is highly customizable, and unlockable features add new mechanics and strategic layers over time. The game introduces its depth gradually, helping players ease into unfamiliar systems.
Screenshots